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The good, the bad
I’ll start straight off the bat. There is no such thing as a free lunch, or free-to-play as it seems. How hard is it really on mobile to enjoy an entertaining game with a good art style without having to take out a second mortgage in order to play it? This is not the case with ALL mobile games (I shall mention these rare beauties in a second) but my overall experience with finding them was a lot like finding a good film on Netflix – worthy of an award and huge standing ovation. But I think it’s best I start with my mobile gaming gripes, you know, the bits I’m sure a lot of you can relate to. If not, it’ll be a good way for me to let off some steam.
Now, I’m all for buying the odd character outfit (absolute sucker for these), or legendary weapon if I feel the developers have done a great job on a game. I think it as a nice way of showing support for their obvious hard work. However, there is a definite limit to how much I’m willing to spend or put up with. It’s a lot like my patience when it comes to the amount of mobile adds I have to endure for “free” gems or “special” £13.99 coin popup offers I have to withstand. Half the time it feels like the game is really how long I can keep my sanity before throwing my smartphone out the window and becoming a nature nomad.
All I ask for is mobile developers to make free to play games that at least allow players to actually, you know, PLAY them. Not play for 10 minutes then wait 10 hours whilst an imaginary Baker makes energy-doughnuts so they can spam the screen for another 10 seconds. I simply can’t understand why developers fail to realise that people actually NEED to play their game first in order to like it. Only then are people willing to spend real money. It’s like going into a shoe shop and only being able to try on one shoe before being asked to purchase the other. Ludicrous I know, but it’s basically the same as new players only being given the chance to kill a giant onion for 3 minutes before being asked to buy a pair of legendary onion goggles to progress! However it’s mostly, but not all, doom and gloom, as there are a few mobile games I found that break the free-to-play money mould.
Crusaders is one. An awesome side scrolling hack and slash with tones of characters, weapons, fun play-style and… outfits. The game allowing new players to experience the game, whilst offering tones of opportunities to earn in game currency without having to pay real money at the get go. Rock on Crusaders.
Alto’s Adventure is another. Revolving around a snowboarder needing to catch all his escaped lamas down a mountain, whilst fashioning a cool magic scarf that grows in length allowing the rider to eventually fly (where have I seen that before). What a life. The mechanics are fluid and the art style simple yet unique just like the soundtrack. Money features are more integrated within the game than abruptly forced kicking and screaming. So Alto’s adventure is a type of game I was more than happy to pay bits and pieces for as A: it was hugely enjoyable and B: not once did I see a Dev pop up asking me to spend real money. Win. *disclaimer* other pop up ads were there, as like I said, there’s no such thing as a free lunch unless it comes with a side salad of annoying relentless and intrusive ads.
Finally Stars Path. A game where you play as a pink man wearing a fox hat (yup, I’m serious). You walk continuously along a collapsing sky-path changing the characters direction by tapping the screen to match the path. The games’ objective is to collect as many stars as possible to recover constellations. Lovely really. You then fall to your death if you walk off the edge.
This game may not sound like much, but it’s hugely addictive. I will admit, it does feel a tad strange getting so enraged to the tranquil background music. But don’t let that get you down, as the game costs nothing so you can get enraged for free.
So there you have it, an article on me letting off some mobile gaming steam and three, dare I say it, cool mobile games worth your time. Be sure to check them out and thanks for reading.